
There was fanart for every major character and most of the minor characters, and cosplays of the various boss monsters took over every convention in 2016. Its soundtrack went viral, especially the signature song of the Genocide route, Megalovania, which has been mixed and remixed hundreds of different ways. No one could get enough of it! It was the highest-viewed letsplay series for many of the top gaming YouTubers, garnering millions of views across the platform in record time. It was released on September 15, 2015, and quickly became the hottest new game, topping the charts with a whopping 530,000 copies sold before the end of the year.

Visually stunning with retro 8-bit style and technically simple, relying on arrow keys and a 3-key command system, Undertale is an indie game created by Toby Fox. This setup isn’t unusual for an adventure RPG, but Undertale is anything but your typical adventure. One human, with nothing but their wits and a sense of determination. One human, alone in a world of monsters, trapped far beneath the earth at the end of a long and bloody war. “GML is a lot easier to learn than other programming languages.“Legends say that those who climb the mountain never return.” It gave me an approachable way to get into game dev and realise my ideas, that I otherwise couldn't have.” “Honestly, without GameMaker, I probably wouldn't even have gotten to the hobby stage of game development. The GameMaker community is also vast and there's tons of content in forums and tutorials, which made the learning process a lot less scary.” It was my very first coding experience and I'm glad I stuck with it. “Everything I know about programming I learned thanks to GameMaker. “GameMaker basically taught me how to make games.” It was the perfect stepping stone for me to go from knowing nothing to feeling like I am an experienced games programmer.” “Using GameMaker's in-built tools let me understand the role they play in game development and gave me the foundations I needed to go on to recreate any of them for myself in larger contexts. “GameMaker's systems were easy enough to approach as a novice and are now so second-nature to me that I'm comfortable tackling larger-scale problems that I wouldn't have dreamt of four years ago.” With GameMaker, making games is not only simple, but also fun.”

“It's easy to pick up and start learning.

I still like GameMaker today, as a full time developer, just because it has all the tools I need to make the games.” “I’m impressed with how well GameMaker scales when you start out - from knowing nothing to getting familiar with it.
